![]() Puzzles get even more incredible as you progress, too. It’s ingenious and you’ll sometimes wonder just how Pillow Castle Games has managed to pull off these amazing tricks. If you let go of an object while it appears to be big enough to fill a room, it will actually fill up the room. Well, in Superliminal that is exactly what happens. You might be wondering how it works, and the only way to explain it is as follows: say you hold up a cube, it’s size is small, but bring it closer to your eyes and you can imagine that it’s big enough to fill a room. Puzzles begin simply, easing you into things by giving you blocks to place, using perspective to change their size and progress. You find yourself constantly woken by an alarm, repeating the same areas but with new challenges each time, before things get increasingly surreal and the puzzles begin taking new turns.Īt heart, Superliminal is a first-person, narrative-driven puzzle adventure. That is the setting for Superliminal: a sort of Inception-like dream within which you have become trapped and the only way out is to go deeper, all the while solving mind-bending puzzles that are almost exclusively perspective based. This is because it uses a similar narrative style, with a disembodied voice or two being the only direct storytellers in the game, be it an AI talking to you over a tannoy or Dr Pierce talking via tape decks found throughout each level as he hopes to guide you out of your dream. To be clear, Superliminal does things with its puzzles that I have never seen before, but it also definitely tips its hat to those two. To get it out of the way, I’m going to mention Portal and The Stanley Parable right off the bat. Superliminal did this when I previewed it recently, and the full game is even better. Sometimes one comes along and, no matter how you feel about them, it just grabs you anyway. You don’t always have to be a huge fan of puzzle games to appreciate the genre.
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